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I then manually edited Fallout_default.ini in the FNV install directory, changing uGridsToLoad to 9. You're best off running this once you've installed all the other mods, as several of them overwrite textures from several others, but in my case I just ran it every time there was a texture change. Get that from here.įinally (well, not finally - there's no finally once you venture down this particular rabbit hole, partly because there are always more mods but mostly because you'll run into all sorts of exciting errors and incompatibilities which will require fiddly fixes) there's ArchiveInvalidation File Generator, a single-click tool which ensures FNV will load any replacement textures you've added. Next was New Vegas Script Extender, which provides infrastructure for some more ambitious tweaks. Mine are set to 250 currently, but that is complete guesswork and I'll tinker further later.
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So I went for this custom build which has that built in already, but is only available via (free) registration for the Lovers Lab forum (a place which I should probably warn you is festooned with assorted nudey mods, so possibly NSFW and all that, although the FMM thread itself is clean).Īs well as managing mods, I used Fallout Mod Manager to bump up New Vegas' egregiously limited level of detail fade settings so there was less pop-up and more distance scenery - go to Game Settings - Graphic Settings - LOD, tick 'override' on all three sliders and then manually enter bigger numbers.
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The most recent 'official' FMM is available here, but you'll almost certainly need to install the 4GB RAM usage patch on top of that. Even that is split into two different forks, which is where the aforementioned half a tool comes in. The first was Fallout Mod Manager, one of several rival tools for (un)installing and managing legions of FNV add-ons. What I do know is that I was broadly happy with the results, and didn't especially feel that I had to add or fix anything else.Īfter many and varied types of fiddling, there were three and a half tools I needed before I could meaningfully get going. Several of them overlap each other, including replacing each other's files, and there's also a fine art to determining the optimal load order of add-ons. I'll think about survival, difficulty and new campaign mods some other time: this is about seeing if I can find a way into to the game Obsidian made.Īn important and vaguely embarrassing disclaimer is that I can't be 100% sure if all of these mods are working fully. Half a decade later, I can avail myself of the many mods aimed at resolving just that, and maybe, just maybe, I'll finally be able to enjoy a game that half the internet is madly in love with. As much as I wanted to I just couldn't lose myself to the wasteland, because the wasteland looked and felt like Team America recreating Riverdance on some mudflats. They've added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage - a game which suggested an altogether more appealing wasteland.įor context, I barely played Fallout: New Vegas upon release because, despite sterling wordsmiths Obsidian handling it, I found Fallout 3's engine and especially combat too distractingly wonky to deal with. But I'm also going to share a few I'm using, which have dramatically reduced the severity of the post-apocalyptic RPG's savage ugly-stick beating. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. With it, you can apply up to three mods to any weapon (including unique ones), craft more creative melee weapons, and buy mods off merchants in the game.This isn't a guide, because it's designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 as much as it is my own recommendations. Not to be outdone, antistar made Weapon Mods Expanded, which built on the feature even further and went on to win the slightly obscure Guinness World Record for 'Most downloaded Fallout: New Vegas mod'. Obsidian's improved weapon customisation features in New Vegas were apparently inspired by the features this introduced. This process was arguably started by the modder antistar, who created the Weapon Mod Kits mod for Fallout 3. There was a very rudimentary system in Fallout 3, New Vegas built on it by letting you mix and match your weapons mods more, while Fallout 4 will have a full-on weapons workbench feature which pretty much lets you create exactly the kind of arsenal you want.
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Customise Your Weapons At Workbenches Download Weapon Mods Expanded - WMX Download Weapon Retexture Project - WRP Weapon customisation has slowly been implemented into the Fallout series.